Monday, August 22, 2005

Shreds of Robot Wars

Over the wisdom of Pabst Blue Ribbon, Jay and I decided to end, or at least pause, our robot war. Hopefully in the future it will return.

Here's what I have so far. It's large large large, so please right click and save-as this file. Unless you're running duel T3 lines right into your desktop, your connection just ain't gonna cut it.

Robot Wars, Act 1

Don't wanna brag, but R2 would totally own that fight.

Monday, August 01, 2005

Maya 7 Unleashed Today

Maya version seven was announced today. Sounds like there could be some cool improvements.


My test animation for random blendshapes is a little retarded right now but it gets the idea across. I just goes too slow right now. Imagine it about twice as fast and continuing infinetely.

First MEL Script


I wrote my first MEL script last friday. The script is designed to randomly modify a blendshape. The script has four descrete steps:

  • randomly adjust the blendshape influences

  • create a keyframe

  • advance three frames

  • repeat


For those who are not familiar with the blend shape concept, it is essentially the morphing from one main shape to one or more target shapes with varying degrees combinations of influence. It is often utilized in facial animation. The blend shape would be the standard head and the targets would each have a different expression. Once that is set up you can operate the facial expression using sliders that affect the influence of each target over the blend shape.


So the thinking behind my script is that it could be used to randomly cycle through near infinite combinations of facial expressions rarely if ever repeating itself. I will load the test animation later today. the code is here .