Tuesday, November 15, 2005

Back in Action

After a much needed break from the Mayaloge I am back in action. Per usual, I plan to use Mayaloge as a repository for interesting links to Maya related content and a place to share personal projects and Maya related discoveries. For example, today I have this link to an interesting article explaining how render engines handle NURBS rendering vs Polygons. I thought It was pretty insightfull and thus I am suggesting others take a look.

Allthough I have not been posting for a few months I have been staying active with Maya. Some of the things I have been exploring recently are command line renders, Vecter Rendering. More on this in the future.


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